Narrative Design




Destiny, Bungie, released September 2014.
           Working with the world teams, helped design and prototype Public Events. Working with
           the mobile team, helped design and prototype the Grimoire/Terminal system. Continued
           to write for the Grimoire into 2014. Other contributions include extensive in-game naming
           of NPCs, locations, etc.


The Tower and the Toucan, April 2016.
           A short piece of interactive fiction with birds and other bright things. Play or buy on itch.io.



Have also consulted for Tale of Tales and Limitless Entertainment.