Narrative Design




Guild Wars 2 Living World Season 4, episodes 3, 4...

A fictional contribution to Living Dark, Rocketwerkz.

Destiny 2, Bungie. Also Faction Rallies for the Live Team.
           Responsible for Public Events narrative design and dialog, Titan open
           world narrative design and dialog.

Owl Sector, Festival of the Lost 2017, The Dawning, and Age of Triumph for Bungie's Live Team.

Destiny, Bungie, released September 2014.
           With the world teams, helped design and prototype Public Events. With
           the mobile team, helped design and prototype the Grimoire/Terminal system. Wrote
           for the Grimoire into 2014. Extensive in-game naming of NPCs, locations, etc.


The Tower and the Toucan, April 2016.
           A short piece of interactive fiction with birds and other bright things. Play or buy on itch.io.



Have also consulted for Tale of Tales and Limitless Entertainment.